Audio Remastering Controls
1. Load Audio File
No file selected.
2. Preview & A/B Test
ORIGINAL (A)
REMASTERED (B)
0:00 / 0:00
3. Remastering Console
Equalizer (EQ)
0
dB
i
Controls low frequencies (e.g., kick drums, bass guitars). Positive values boost, negative values cut.
0
dB
i
Controls mid-range frequencies (e.g., vocals, main body of instruments). Positive values boost, negative values cut.
0
dB
i
Controls high frequencies (e.g., cymbals, hi-hats, airiness). Positive values boost, negative values cut.
Dynamics Processor
-24
dB
i
The level at which the compressor starts to reduce volume. Sounds louder than this threshold will be compressed.
4
:1
i
How much volume is reduced above the threshold. E.g., 4:1 means if input is 4dB over, output is 1dB over.
-1
dBFS
i
The absolute maximum level. Sounds attempting to exceed this will be sharply attenuated to prevent clipping.
0
dB
i
Adjusts the final output volume of the entire processed audio after other effects.
Tone & Space
0
%
i
Widens the stereo image (0-100%) by applying a slight delay (Haas effect) to the right channel. 0% is no effect. Note: Only works on stereo files.
0
%
i
Controls the amount of algorithmic reverb (0-30%). Adds a sense of space to the audio.
0
%
i
Mixes in subtle harmonic saturation for an analog-like warmth and character.